LogStats: Stats thread started at 0.293992 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-7D82F2104ACC02B422FF509EF716D8AE Session CrashGUID >==================================================== LogConfig: Display: Loading Mac ini files took 0.05 seconds LogConfig: Display: Loading Android ini files took 0.05 seconds LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds LogConfig: Display: Loading HoloLens ini files took 0.05 seconds LogConfig: Display: Loading IOS ini files took 0.05 seconds LogConfig: Display: Loading Windows ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.06 seconds LogConfig: Display: Loading Unix ini files took 0.06 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds LogConfig: Display: Loading Linux ini files took 0.07 seconds LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin GLTFImporter LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin Iris LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Found config from plugin[Interchange] Game LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' SourceControl: Source control is disabled SourceControl: Source control is disabled LogInit: Using libcurl 7.83.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1n LogInit: - supports HTTP deflate (compression) using libz 1.2.12 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Build: ++UE5+Release-5.1-CL-23901901 LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1 LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1 LogInit: Net CL: 23058290 LogInit: OS: Windows 10 (22H2) [10.0.19045.4355] (), CPU: AMD Ryzen 9 4900H with Radeon Graphics , GPU: AMD Radeon(TM) Graphics LogInit: Compiled (64-bit): Jan 30 2023 05:19:00 LogInit: Compiled with Visual C++: 19.29.30147.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.1 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 35 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80 LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] LogConfig: Set CVar [[r.VSync:0]] LogConfig: Set CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created LogConfig: Set CVar [[r.GPUCrashDebugging:0]] LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created LogConfig: CVar [[r.MobileMSAA:4]] deferred - dummy variable created LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:1]] LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] LogConfig: CVar [[r.SupportAtmosphericFog:0]] deferred - dummy variable created LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] LogConfig: Set CVar [[r.Mobile.DisableVertexFog:0]] LogConfig: Set CVar [[r.SupportStationarySkylight:0]] LogConfig: Set CVar [[r.SupportLowQualityLightmaps:0]] LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] LogConfig: Set CVar [[r.ReflectionMethod:1]] LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] LogConfig: Set CVar [[r.DBuffer:0]] LogConfig: Set CVar [[r.AllowStaticLighting:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Set CVar [[gc.AllowParallelGC:1]] LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Set CVar [[gc.CreateGCClusters:1]] LogConfig: Set CVar [[gc.MinGCClusterSize:5]] LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] LogConfig: Set CVar [[gc.PendingKillEnabled:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] LogConfig: Set CVar [[r.FXAA.Quality:4]] LogConfig: Set CVar [[r.TemporalAA.Quality:2]] LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]] LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]] LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] LogConfig: Set CVar [[r.LightFunctionQuality:1]] LogConfig: Set CVar [[r.ShadowQuality:5]] LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] LogConfig: Set CVar [[r.DistanceFieldAO:1]] LogConfig: Set CVar [[r.AOQuality:2]] LogConfig: Set CVar [[r.VolumetricFog:1]] LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Set CVar [[r.CapsuleShadows:1]] LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]] LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] LogConfig: Set CVar [[r.MotionBlurQuality:4]] LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] LogConfig: Set CVar [[r.LensFlareQuality:2]] LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] LogConfig: Set CVar [[r.BloomQuality:5]] LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] LogConfig: Set CVar [[r.FastBlurThreshold:100]] LogConfig: Set CVar [[r.Upscale.Quality:3]] LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Set CVar [[r.LightShaftQuality:1]] LogConfig: Set CVar [[r.Filter.SizeScale:1]] LogConfig: Set CVar [[r.Tonemapper.Quality:5]] LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] LogConfig: Set CVar [[r.Streaming.MipBias:0]] LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Set CVar [[r.Streaming.Boost:1]] LogConfig: Set CVar [[r.MaxAnisotropy:8]] LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Set CVar [[r.RefractionQuality:2]] LogConfig: Set CVar [[r.SSR.Quality:3]] LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Set CVar [[r.SceneColorFormat:4]] LogConfig: Set CVar [[r.DetailMode:2]] LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Set CVar [[r.SSS.Scale:1]] LogConfig: Set CVar [[r.SSS.SampleSet:2]] LogConfig: Set CVar [[r.SSS.Quality:1]] LogConfig: Set CVar [[r.SSS.HalfRes:0]] LogConfig: Set CVar [[r.SSGI.Quality:3]] LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Set CVar [[r.ParticleLightQuality:2]] LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] LogConfig: Set CVar [[foliage.DensityScale:1.0]] LogConfig: Set CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created LogConfig: Set CVar [[r.AnisotropicMaterials:1]] LogD3D12RHI: Aftermath initialized LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1660 Ti (Max supported Feature Level 12_1, shader model 6.6) LogD3D12RHI: Adapter has 5966MB of dedicated video memory, 0MB of dedicated system memory, and 16086MB of shared system memory, 1 output[s] LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (Max supported Feature Level 12_1, shader model 6.5) LogD3D12RHI: Adapter has 496MB of dedicated video memory, 0MB of dedicated system memory, and 16086MB of shared system memory, 0 output[s] LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16086MB of shared system memory, 0 output[s] LogD3D12RHI: Chosen D3D12 Adapter Id = 0 LogInit: Selected Device Profile: [WindowsEditor] LogHAL: Display: Platform has ~ 32 GB [33736519680 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] LogDeviceProfileManager: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Saved/Config/WindowsEditor/Editor.ini] LogInit: Computer: JACKO LogInit: User: Zyaan LogInit: CPU Page size=4096, Cores=8 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=31.4GB (32GB approx) LogMemory: Platform Memory Stats for WindowsEditor LogMemory: Process Physical Memory: 311.12 MB used, 325.13 MB peak LogMemory: Process Virtual Memory: 306.02 MB used, 306.02 MB peak LogMemory: Physical Memory: 7499.57 MB used, 24674.08 MB free, 32173.65 MB total LogMemory: Virtual Memory: 13255.92 MB used, 20965.73 MB free, 34221.65 MB total LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: Chaos LogInit: Using OS detected language (en-GB). LogInit: Using OS detected locale (en-GB). LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. LogInit: Setting process to per monitor DPI aware LogWindowsTextInputMethodSystem: Available input methods: LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5 LogWindows: Attached monitors: LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] LogWindows: Found 1 attached monitors. LogWindows: Gathering driver information using Windows Setup API LogRHI: RHI Adapter Info: LogRHI: Name: NVIDIA GeForce GTX 1660 Ti LogRHI: Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22) LogRHI: Driver Date: 4-11-2024 LogD3D12RHI: GPU DeviceId: 0x2191 (for the marketing name, search the web for "GPU Device Id") LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled LogD3D12RHI: Emitting draw events for PIX profiling. LogD3D12RHI: [Aftermath] Aftermath enabled and primed LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled LogD3D12RHI: ID3D12Device1 is supported. LogD3D12RHI: ID3D12Device2 is supported. LogD3D12RHI: ID3D12Device3 is supported. LogD3D12RHI: ID3D12Device4 is supported. LogD3D12RHI: ID3D12Device5 is supported. LogD3D12RHI: ID3D12Device6 is supported. LogD3D12RHI: ID3D12Device7 is supported. LogD3D12RHI: ID3D12Device8 is supported. LogD3D12RHI: ID3D12Device9 is supported. LogD3D12RHI: ID3D12Device10 is supported. LogD3D12RHI: Bindless resources are supported LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported. LogD3D12RHI: Mesh shader tier 1.0 is supported LogD3D12RHI: AtomicInt64OnTypedResource is supported LogD3D12RHI: AtomicInt64OnGroupShared is supported LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported LogD3D12RHI: Shader Model 6.6 atomic64 is supported LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 LogRHI: Texture pool is 3274 MB (70% of 4678 MB) LogD3D12RHI: Async texture creation enabled LogD3D12RHI: RHI has support for 64 bit atomics LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/ObstacleAssault.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/ObstacleAssault.uproject" - platform=all' LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/ObstacleAssault.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Zyaan/Documents/Unr eal Projects/ObstacleAssault/ObstacleAssault - Copy/ObstacleAssault.uproject" -platform=all" ] LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For WindowsEditor LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it LogTargetPlatformManager: Loaded format module AudioFormatADPCM LogTargetPlatformManager: ADPCM LogTargetPlatformManager: PCM LogTargetPlatformManager: Loaded format module AudioFormatBink LogTargetPlatformManager: BINKA LogTargetPlatformManager: Loaded format module AudioFormatOgg LogTargetPlatformManager: OGG LogTargetPlatformManager: Loaded format module AudioFormatOpus LogTargetPlatformManager: OPUS LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it LogTargetPlatformManager: Loaded format module MetalShaderFormat LogTargetPlatformManager: SF_METAL LogTargetPlatformManager: SF_METAL_MRT LogTargetPlatformManager: SF_METAL_TVOS LogTargetPlatformManager: SF_METAL_MRT_TVOS LogTargetPlatformManager: SF_METAL_SM5 LogTargetPlatformManager: SF_METAL_MACES3_1 LogTargetPlatformManager: SF_METAL_MRT_MAC LogTargetPlatformManager: Loaded format module ShaderFormatD3D LogTargetPlatformManager: PCD3D_SM6 LogTargetPlatformManager: PCD3D_SM5 LogTargetPlatformManager: PCD3D_ES31 LogTargetPlatformManager: D3D_ES3_1_HOLOLENS LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL LogTargetPlatformManager: GLSL_150_ES31 LogTargetPlatformManager: GLSL_ES3_1_ANDROID LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM LogTargetPlatformManager: VVM_1_0 LogTargetPlatformManager: Loaded format module VulkanShaderFormat LogTargetPlatformManager: SF_VULKAN_SM5 LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID LogTargetPlatformManager: SF_VULKAN_ES31 LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB) LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/Zyaan/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds LogDerivedDataCache: Display: Performance to C:/Users/Zyaan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=729.57MBs, RandomWriteSpeed=75.32MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/Zyaan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogShaderCompilers: Guid format shader working directory is -49 characters bigger than the processId version (../../../../../../Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Intermediate/Shaders/WorkingDirectory/14928/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Zyaan/AppData/Local/Temp/UnrealShaderWorkingDir/3526171B4C2F437CBC1750BFADC73936/'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. LogTurnkeySupport: Completed SDK detection: ExitCode = 0 LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0130 seconds to start up LogEditorDomain: Display: EditorDomain is Disabled LogAssetRegistry: Error: Package C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag LogAssetRegistry: Error: Package C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). LogInit: Selected Device Profile: [WindowsEditor] LogDeviceProfileManager: Available device profiles: LogDeviceProfileManager: [0000070C329C8E00][0000070C2CD01800 52] GlobalDefaults, LogDeviceProfileManager: [0000070C329CAA00][0000070C2CC42800 52] Windows, LogDeviceProfileManager: [0000070C329CAC00][0000070C2DE6C800 52] WindowsEditor, LogDeviceProfileManager: [0000070C329CA600][0000070C2D3B5000 52] WindowsServer, LogDeviceProfileManager: [0000070C329CA400][0000070C235D0000 52] WindowsClient, LogDeviceProfileManager: [0000070C329C9000][0000070C34660000 52] IOS, LogDeviceProfileManager: [0000070C329C8000][0000070C34665000 52] iPadAir2, LogDeviceProfileManager: [0000070C329CB400][0000070C3466A000 52] IPadPro, LogDeviceProfileManager: [0000070C329CB600][0000070C34667800 52] iPadAir3, LogDeviceProfileManager: [0000070C329C8400][0000070C3466C800 52] iPadAir4, LogDeviceProfileManager: [0000070C329CAE00][0000070C2D3B7800 52] iPadAir5, LogDeviceProfileManager: 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LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.") LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/Zyaan/Documents/Unreal 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800000009000000080000000C00000009000000080000000900000009000000090000000900000009000000080000000800000008000000080000000800000013000000100000001000000010000000130000001000000010000000100000001000000009000000090000000900000010000000100000001000000010000000080000001A00000014000000290000000D000000440000000B0000000B00000013000000130000000900000009000000090000001400000008000000090000000D0000000C00000010000000080000000800000028000000100000001000000010000000100000000900000008000000100000001000000010000000100000001000000009000000080000000800000008000000080000000D000000090000000900000009000000090000000 90000000900000009000000090000000900000009000000090000000C000000080000000C00000013000000100000001000000010000000100000001000000010000000100000000D0000000C00000009000000080000000900000008000000090000000C0000000800000013000000260000000F000000110000000900000009000000090000000900000009000000100000001B000000130000001300000013000000130000001300000009000000080000000900000008000000080000000800000014000000140000000800000009000000090000000800000008000000100000000800000008000000100000001000000029010000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001 0000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000080000000800000008000000140000001000000010000000100000001000000009000000433AFC833894B7681A1D3DDBA35F7F5A9509A899000000000000000000000000000000000000000054BDFD528AA46A4E9413E044DCAC9A8F37A07E9D_100_100_4; LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: ObstacleAssault 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 765388646) LogUObjectArray: 20936 objects as part of root set at end of initial load. LogUObjectAllocator: 5786384 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogSlate: Border LogSlate: BreadcrumbButton LogSlate: Brushes.Title LogSlate: Default LogSlate: Icons.Save LogSlate: Icons.Toolbar.Settings LogSlate: ListView LogSlate: SoftwareCursor_CardinalCross LogSlate: SoftwareCursor_Grab LogSlate: TableView.DarkRow LogSlate: TableView.Row LogSlate: TreeView LogTurnkeySupport: Completed device detection: Code = 0 LogTurnkeySupport: Turnkey Device: Win64@JACKO: (Name=JACKO, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") LogAudio: Display: Registering Engine Module Parameter Interfaces... LogMetasoundEngine: MetaSound Engine Initialized LogPython: Using Python 3.9.7 LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9135B77D4B2B6A92ED53D085B0AB7463 | Instance: 7FE6444F40D72B92596AF5B35689DCC7 (JACKO-14928). LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogUdpMessaging: Display: Added local interface '192.168.1.89' to multicast group '230.0.0.1:6666' LogUdpMessaging: Display: Added local interface '192.168.1.30' to multicast group '230.0.0.1:6666' LogUdpMessaging: Display: Added local interface '172.26.144.1' to multicast group '230.0.0.1:6666' LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogOpenImageDenoise: OIDN starting up SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogUProjectInfo: Found projects: LogCollectionManager: Loaded 0 collections in 0.002200 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Content/Developers/Zyaan/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Content/Collections/' took 0.00s LogEngine: Initializing Engine... LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B54E6A4015BF89BDEA58D5A5FEC028D6E0DD76A9), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9E33856B715225D64FC6D456C0B8A37AB3F5FD2A), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AFE26E557DD3EEB1D4C53E5D41C268634E2DC369), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 841C23135017F574FFB9195B8381D1B58DCCCA71), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D945A6122C111C04E2DA81898ECCEEC4AB73110F), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: B586918B59BFEDB9A63DDCDAE1265C056F4B8608), compiling. Is special engine material. LogInit: Initializing FReadOnlyCVARCache LogChaos: FPhysicsSolverBase::AsyncDt:0.016667 LogAIModule: Creating AISystem for world Untitled LogNetVersion: Set ProjectVersion to 4.1. Version Checksum will be recalculated on next use. LogInit: Texture streaming: Enabled LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1 LogAudio: Display: Initializing Audio Device Manager... LogAudio: Display: Loading Default Audio Settings Objects... LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudio: Display: Audio Device Manager Initialized LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 1 LogAudioMixer: Display: Max Channels (voices): 0 LogAudioMixer: Display: Number of Async Source Workers: 4 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' LogAudioMixer: Display: Using Audio Hardware Device Speakers (Xbox Wireless Headset Stereo) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogLiveCoding: Display: Starting LiveCoding LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development LogLiveCoding: Display: First instance in process group "UE_ObstacleAssault_0x1462d579", spawning console LogLiveCoding: Display: Waiting for server LogLiveCoding: Display: Successfully initialized, removing startup thread LogInit: Transaction tracking system initialized LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Saved/SourceControl/UncontrolledChangelists.json LogSourceControl: Uncontrolled asset enumeration started... LogSourceControl: Uncontrolled asset enumeration finished in 0.007726 seconds (Found 115 uncontrolled assets) BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled TimingProfiler: Initialize TimingProfiler: OnSessionChanged LoadingProfiler: Initialize LoadingProfiler: OnSessionChanged NetworkingProfiler: Initialize NetworkingProfiler: OnSessionChanged MemoryProfiler: Initialize MemoryProfiler: OnSessionChanged Warning: In asset 'None', there is an enum property of type 'EIOSVersion' with an invalid value of 'IOS_11' LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11 LogFileCache: Scanning file cache for directory 'C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Content/' took 0.02s LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 10.788 Cmd: MAP LOAD FILE="../../../../../../Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAudio: Display: Audio Device unregistered from world 'None'. LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. LogChaos: FPhysicsSolverBase::AsyncDt:0.016667 LogAIModule: Creating AISystem for world Main LogNiagara: Compiling System NiagaraSystem /Game/LearningKit_Games/Assets/VFX/Pollen/VFX_Pollen.VFX_Pollen took 0.857432 sec, no shader worker used. LogNiagara: Compiling System NiagaraSystem /Game/LearningKit_Games/Assets/VFX/Emitters/Enviroment/NS_WindCurveSystem.NS_WindCurveSystem took 0.995118 sec, no shader worker used. LogNiagara: Compiling System NiagaraSystem /Game/LearningKit_Games/Assets/VFX/Clouds/VFX_MeshClouds_Base.VFX_MeshClouds_Base took 0.945110 sec, no shader worker used. LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.247ms to complete. LogFileHelpers: Loading map 'Main' took 7.013 LogUnrealEdMisc: Total Editor Startup Time, took 17.828 LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 14, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 0 LogShaderCompilers: Display: Jobs assigned 7, completed 0 (0.00%) LogShaderCompilers: Display: Time job spent in pending queue: average 0.01 s, longest 0.02 s LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s LogShaderCompilers: Display: Jobs were issued in 7 batches (only local compilation was used), average 1.00 jobs/batch LogShaderCompilers: Display: ================================================ LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' LogSlate: Took 0.000432 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000388 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.010386 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) LogSlate: Took 0.009107 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogViewport: Scene viewport resized to 1151x902, mode Windowed. LogStall: Startup... LogStall: Startup complete. LogInput: Warning: Action Jump uses invalid key Daydream_Left_Select_Click. LogInput: Warning: Action ResetVR uses invalid key Daydream_Left_Trackpad_Click. LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click. LogInput: Warning: Action Jump uses invalid key MagicLeap_Left_Trigger. LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click. LogInput: Warning: Action ResetVR uses invalid key MagicLeap_Left_Bumper. LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping. LogLoad: (Engine Initialization) Total time: 21.28 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogContentStreaming: Texture pool size now 1000 MB LogAssetRegistry: Asset discovery search completed in 18.1320 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000009 seconds (updated 0 objects) LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms LogSlate: Took 0.000413 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogEditorClassViewer: Warning: Class /Game/LearningKit_Robots/ReadMe.ReadMe_C has parent /Script/IntroTutorials.EditorTutorial, but this parent is not found. The Class will not be shown in ClassViewer. LogEditorClassViewer: Warning: Class /Script/InteractiveToolsFramework.GizmoActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewGeometryActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. LogEditorClassViewer: Warning: Class /Script/ModelingComponents.PreviewMeshActor has parent /Script/InteractiveToolsFramework.InternalToolFrameworkActor, but this parent is not found. The Class will not be shown in ClassViewer. LogSlate: Took 0.000219 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) Running C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/Build.bat -projectfiles -project="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/ObstacleAssault.uproject" -game -rocket -progress Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -projectfiles -project="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/ObstacleAssault.uproject" -game -rocket -progress Log file: C:\Users\Zyaan\AppData\Local\UnrealBuildTool\Log_GPF.txt Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxArm64. See the log file for detailed information Discovering modules, targets and source code for project... Unable to create directory 'C:\Users\Zyaan\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault - Copy\Intermediate\Build\BuildRules\ObstacleAssaultModuleRules.dll' for intermediate assemblies (Exception: Could not find file 'C:\Users\Zyaan\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault - Copy\Intermediate\Build\BuildRules'.) LogSlate: Window 'Message' being destroyed Message dialog closed, result: Yes, title: Message, text: Successfully added class 'MovingPlatform', however you must recompile the 'ObstacleAssault' module before it will appear in the Content Browser. Failed to generate project files. Would you like to open the Output Log to see more details? LogSlate: Window 'Add C++ Class' being destroyed Running C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/Build.bat -projectfiles -project="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/ObstacleAssault.uproject" -game -rocket -progress Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -projectfiles -project="C:/Users/Zyaan/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault - Copy/ObstacleAssault.uproject" -game -rocket -progress Log file: C:\Users\Zyaan\AppData\Local\UnrealBuildTool\Log_GPF.txt Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxArm64. See the log file for detailed information Discovering modules, targets and source code for project... Unable to create directory 'C:\Users\Zyaan\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault - Copy\Intermediate\Build\BuildRules\ObstacleAssaultModuleRules.dll' for intermediate assemblies (Exception: Could not find file 'C:\Users\Zyaan\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault - Copy\Intermediate\Build\BuildRules'.) LogDerivedDataCache: C:/Users/Zyaan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:08.206 and deleted 0 files with total size 0 MiB. Scanned 4558 files in 4534 folders with total size 272 MiB. LogSlate: Window 'Refresh Project' being destroyed LogEditorViewport: Clicking Background