https://www.selleckchem.com/products/gsk591-epz015866-gsk3203591.html RealTimeBattle is an environment in which robots controlled by programs fight each other. Programs control the simulated robots using low-level messages (e.g., turn radar, accelerate). Unlike other tools like Robocode, each of these robots can be developed using different programming languages. Our purpose is to generate, without human programming or other intervention, a robot that is highly competitive in RealTimeBattle. To that end, we implemented an Evolutionary Computation technique Genetic Programming. The robot controllers created in the course of the experiments exhibit several different and effective combat strategies such as avoidance, sniping, encircling and shooting. To further improve their performance, we propose a function-set that includes short-term memory mechanisms, which allowed us to evolve a robot that is superior to all of the rivals used for its training. The robot was also tested in a bout with the winner of the previous "RealTimeBattle Championship," which it won. Finally, our robot was tested in a multi-robot battle arena, with five simultaneous opponents, and obtained the best results among the contenders.The security of information is necessary for the success of any system. So, there is a need to have a robust mechanism to ensure the verification of any person before allowing him to access the stored data. So, for purposes of increasing the security level and privacy of users against attacks, cancelable biometrics can be utilized. The principal objective of cancelable biometrics is to generate new distorted biometric templates to be stored in biometric databases instead of the original ones. This paper presents effective methods based on different discrete transforms, such as Discrete Fourier Transform (DFT), Fractional Fourier Transform (FrFT), Discrete Cosine Transform (DCT), and Discrete Wavelet Transform (DWT), in addition to matrix rotation to generate cancelable